replicatesignal
Replicates a signal to the server the way the engine itself would, rather than only firing local listeners.
Signature
replicatesignal(signal: RBXScriptSignal, ...: any): ()Parameters
signalRBXScriptSignalThe signal to replicate.
...anyArguments to replicate alongside it.
Returns
Nothing.
Example
-- tells the server, like the engine would
replicatesignal(game.Players.LocalPlayer.Idled, 0)