Instances
Find, clone and trigger instances the game does not expose. Entries: 10.
- clonerefReturns a fresh reference to an instance that behaves identically but is not equal to the original, so scripts comparing references cannot detect that you hold it.
Instance - compareinstancesReturns true when two references point at the same underlying instance, even if one of them came from cloneref.
boolean - fireclickdetectorTriggers a ClickDetector remotely without the player having to click it.
() - fireproximitypromptCompletes a ProximityPrompt immediately, skipping the hold duration and distance checks.
() - firetouchinterestSimulates a touch between two parts. Pass true or 0 to begin the contact and false or 1 to end it.
() - getcallbackvalueReads a callback property such as OnInvoke or OnServerInvoke, which normally cannot be read back.
function? - gethuiReturns a container for your UI that game scripts cannot enumerate, keeping your interface hidden from anti-cheat sweeps of CoreGui.
Instance - getinstancesReturns every instance the client currently holds a reference to, including those outside the DataModel.
{ Instance } - getnilinstancesReturns every instance whose Parent is nil, often where games hide modules and remotes.
{ Instance } - saveinstanceSaves an instance and everything under it to a file in the executor workspace.
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