getconnections
Returns a Connection object for every listener attached to a signal, each exposing Function, Thread, Enabled, Fire, Defer, Disconnect, Disable and Enable.
Signature
getconnections(signal: RBXScriptSignal): { Connection }Parameters
signalRBXScriptSignalThe event to inspect.
Returns
{ Connection }
Example
for _, connection in getconnections(game.Players.LocalPlayer.Idled) do
connection:Disable()
end