create_comm_channel
Creates a communication channel between the main state and actor states. Returns its numeric id and an event object: the main state listens on .Event and an actor fires into it after looking the channel up by id.
Signature
create_comm_channel(): (number, BindableEvent)Returns
(number, BindableEvent)
Note
Example
local id, channel = create_comm_channel()
channel.Event:Connect(function(message, inst)
print("from the actor:", message, inst) --> from the actor: hello Workspace
end)
run_on_actor(getactors()[1], [[
local channel = get_comm_channel(...)
channel:Fire("hello", workspace)
]], id)