getrendersteppedlist
Returns what is bound to RenderStepped through RunService:BindToRenderStep, one entry per binding.
Signature
getrendersteppedlist(): { { Name: string, Priority: number, Function: ((...any) -> ...any)?, Thread: thread? } }Returns
{ { Name, Priority, Function, Thread } }
Note
Example
game:GetService("RunService"):BindToRenderStep("Example", 200, function() end)
for _, step in getrendersteppedlist() do
if step.Name == "Example" then
print(step.Name, step.Priority) --> Example 200
end
end
game:GetService("RunService"):UnbindFromRenderStep("Example")